Category: Fusion 360 smooth edges

Fusion 360 smooth edges

Read articles from the magazine right here on Make:. Get one today. Illustration by Viktor Koen. Software is a key piece of digital fabrication. Numerous programs exist that let you design digital models, and others convert those models into commands for your specific machine, allowing it to produce physical builds. It is light and intuitive while integrating computer-assisted design CAD modules such as free-form modeling, rendering, assembly, and physical simulation.

And you can even use it to aid in fabrication processes like CNC milling with its computer-aided manufacturing CAM module. I like this feature, and even wonder now how I lived without it, especially when I work with a team. Next, apply a different type of successive milling operation pocket clearing, parallel, 2D contour, etc.

For each of these operations, the proper tool bull nose mill, ball end mill, chamfer mill, etc. Satisfied with the simulation of the generated toolpaths? Then just send it to post-processing in a format your CNC machine will recognize.

fusion 360 smooth edges

Here is a simple exercise showing how I turned a vector drawing into a wooden bas-relief. Mesh modeling is on the improvement schedule, but until then, it might be tricky to mill your favorite Thingiverse designs.

Turn a Vector Drawing into a Wooden Bas-relief. Fusion can insert an SVG drawing as a sketch from a selected plane. Here, I used a vector drawing of our beloved Makey.

Before importing your vector file, create a sketch and draw a line measuring the length you would like your drawing to be. This will facilitate more accurate scaling. All closed areas will appear in clear orange, which means they can be used for 3D functions. To keep the model locked in place until the end of the milling, you can enable the Tabs and choose their shape, thickness, and position.

fusion 360 smooth edges

I set mine to triangular, 3mm wide, and with a thickness of 0. The closer the passes, the better the result, but also the longer it will take. The Makey was easily removed from the board, using the tip of a flat screwdriver to cut the Tabs. Latest Samuel Bernier. By Samuel Bernier Samuel Bernier.

Fusion 360 CAM for CNC Beginners

Related Stories from Make:. Send this to a friend Your email Recipient email Send Cancel. Thanks for signing up. Please try again.Add faces and transitions to make the T-Spline primitive more like the reciprocating saw housing.

Drag, scale, and weld faces to complete the shape. Finally, mirror one side of the shape to create a symmetrical model. When you finish, the face is offset 35 mm from the origin plane. You just added a face that will become part of the reciprocating saw housing. Next, you add transition faces that fill in the housing shape.

You need to create a connecting bridge between the motor housing and the handle. To do this, you'll use the Bridge command, which requires an even number of faces on both sides. In this model, the housing has one face, and the handle has two faces. Before using the Bridge command, you must insert edges and faces to create an even number of faces.

In the previous topic, you created an equal number of faces between the edges of the housing and the handle. Now you can use the Bridge command to add transition faces between the two T-Spline bodies. To ensure a clean edge for the saw to sit on, you can extend faces past the edge of the concept sketch.

Later, you can trim the faces in the Patch workspace. Use Edit Form to adjust the shape to resemble the concept sketch. Next, add transition faces to create the upper part of the saw housing above the trigger. The new faces start from the top of the handle. It is important that leading edges match easily when you combine T-Spline parts. In this example, the leading edge of the faces is not straight. You can straighten a T-Spline edge by setting its angle to 0.

Scaling the edge to a larger value exaggerates the angle of the edge. Although you added faces to the top of the housing, these faces still don't connect with the faces over the motor housing. In this step, you add faces to the motor housing to bring it closer to the top of the handle. You then weld vertices to create a transition between the motor housing and the top. When you weld vertices, the design temporarily appears in Box mode, which shows the topology clearly.

The top of the motor housing does not connect to the handle. You must weld them together. In this step, you add three sets of faces to the top of the saw and then merge them with faces on the motor housing.

You add three faces to maintain an even topology with faces on the top of the motor housing. Later, you'll mirror the shape to create the opposite side of the reciprocating saw. In this step, you flatten the edges that are near the origin plane. This places all edges and vertices on the origin plane, and ensures that the T-Spline body can weld together properly. You have built one side of the reciprocating saw housing. In this step, you mirror the shape to complete the housing.

Mirror - Internal mirrors elements within a body. Mirror - Duplicate mirrors a duplicate shape on the other side of a plane. Changes to one side of the shape automatically appear on the other side. Because the final model of the saw should be symmetrical across the plane of origin, you use Mirror - Duplicate to mirror the shape. Fusion creates a mirror image of the shape.

The two shapes are equidistant from the origin plane.Kevin Kennedy. Now a lot of Fusion users get. There are two ways that you can import a mesh file into Fusion The first way would be to open up the data panel and click the blue upload button. Then, If you select the file you can upload it. Once the file has been successfully uploaded, double-click on the file to open it.

Note: Click here for the phone stand STL file used in this demo. The second way to insert a mesh file is to simply go to the insert menu. Then go ahead and select the file.

Changing Orientation of a Mesh File in Fusion Skip to main content. Autodesk Knowledge Network. Fusion Learn Troubleshooting Forums. To translate this article, select a language. Products and versions covered Fusion Kevin KennedyProduct Designer.

Kevin Kennedy Product Designer contributions 18 posts 5 kudos 1 solutions 1 ideas. Insert Mesh. Find related content. Get answers fast from Autodesk support staff and product experts in the forums. Visit Fusion Forums. Need Help? Tell us about your issue and find the best support option. Post a Question, Get an Answer Get answers fast from Autodesk support staff and product experts in the forums. Visit Fusion forum. Fusion Ideas Share and vote on ideas for future product releases.

Go to ideas. Browse providers for Fusion My Support Cases.Now we finish our sculpted concept model and transition to a solid model. Complete the front housing surface using Bridge and Weld to connect separate surfaces into one surface.

fusion 360 smooth edges

Transition to a solid model to make edits in the Model workspace. Sculpt the filleted transition at the front of the saw, and add faces to close the gap toward the rear.

In this step, you add faces, scale, and crease edges. Before joining the front and back of the saw, you need to align the edges. In this step, you select edges and use Edit Form to refine surfaces. To join the front and back of the saw, you bridge the top six edges on the front corresponding to edges on the back. Join the bottom parts of the saw.

In this step, you add faces to the back of the saw and complete the transition by using Bridge and Weld. To create a solid body, you need to close the openings at the front of the saw and the bottom of the saw. In this step, you create a sketch to trim the overbuild from the bottom of the saw.

You can now close all open surfaces to make the surface body watertight. In this step, you extrude the bottom profile sketch and create a construction plane for the front. Surfaces, construction planes, and solids that form a watertight volume can be filled to create a solid.

In this step, you use Boundary Fill to create a solid body. Create an opening at the front of the saw to let the blade move freely. In this step, you create a sketch to profile the opening. Fusion allows you to refine sculpted surfaces without losing the work you did to create the solid housing. In this step, you make edits to the sculpted body in the timeline. Stop struggling with broken processes and get back to what you do best. A complete product development solution is waiting for you.

Are you a student or educator? Get Fusion free. By Role. Lesson 3: Sculpt to Solid Now we finish our sculpted concept model and transition to a solid model. Tutorial: Sculpt to Solid Complete the front housing surface using Bridge and Weld to connect separate surfaces into one surface.The sketch fillet command can be activated from the sketch dropdown list… or from the right-click sketch menu.

The sketch fillet is a sketch element that lets you create a smooth transition by adding a tangent arc Creates an arc with tangency. Select two points. Therefore, the sketch fillet is particularly useful when creating sweep Sweeps a sketch profile or planar face along a selected path. Select a series of profiles or planar faces to define a shape. Optionally select rails or a centerline guide the shape.

Optionally select rails or a centerline to guide the shape. Select a start and endpoint to define a line segment. Click and drag the endpoint of a segment to define an arc. First, the sketch fillet command works with corners or areas where two lines meet. Immediately after placing the fillet, the dimension input field opens up. The dimension is used to specify the radius of the fillet… or the distance from the center point Creates a sketch point.

You can either type out a different fillet radius in the input box Creates a solid box. Select a plane, draw a rectangle then specify the height of the box. The third type of geometry that the sketch fillet works with would be two parallel lines. Another use case would be adding a fillet to a line and an arc that intersect Projects the points, model edges, work geometries, and sketch curves that intersect the active sketch plane.

Use the selection filter to project a specific type of geometry or the entire model. The last demo would be applying a fillet on two circular arcs that intersect.

Second, if you ever want to edit the radius of your sketch fillets, all you need to do is double click on the dimension. This will open up the input field, and you can adjust the fillet radius as desired. In some scenarios, you may find it helpful to dimension this center point to other parts of the sketch geometry… or you may want to constrain the point.

If I stop the sketch, I can use the sweep command from the create dropdown list to sweep the circle profile, which completes the paperclip shape. This is one scenario where the sketch fillet command should be used over the model fillet command. If you look at Re-arranges screen to look at selected object. The first box has fillets applied to the initial sketch before the box was created, using the sketch fillet tool.If you are interested in 3D printing and follow news on the subject, you will hear almost daily about advances in the sophistication and capabilities of hobby and semi-professional 3D printers.

New 3D printing techniques and technologies, not to mention new 3D printing products, are being developed constantly. However, one of the most underrated advances in the consumer 3D printing market is the proliferation of 3D model repositories. These sites and many others are fantastic for downloading and printing models, as long as the models provided suit your needs.

How To Handle LARGE STL Files & Smooth The Surface — Fusion 360 Tutorial — #LarsLive 169

But what if you need to or want to edit the models? This seems like it should be easy; however, the major problem you will encounter is that the vast majority of 3D models online are provided in STL format.

If you want to, for example, download a model from Thingiverse and edit it, you will need a way to convert the STL file into a form that the tools provided by your software can understand. An STL file consists of a bunch of triangular surfaces joined together to create an object.

An STL file is simply a complex surface consisting of two-dimensional triangles. In this STL file thingyou can see that the object is made from many triangular surfaces. This process becomes more and more difficult as the number of triangles in the STL increases. With complex STL files, if you follow the steps below, you will get an error in Fusion that will essentially tell you that the STL file is too complex to convert to a body in any reasonable amount of time.

You may get this error at the end of the process below if the STL file you are using is too complex.

Basic Static Stress Simulation in Fusion 360

In this case, there is a different guide for converting complex STL fies. For the purposes of this guide, a simple STL file is one that does not trigger such errors. A different technique is required to convert complex STL files into a body. The more advanced conversion process is described in a different post.

As long as your STL file is not too complex, the procedure below will allow you to convert the STL into a body that can be edited in Fusion using your normal editing tools in the Model workspace. First of all, the STL file will need to be imported into Fusion Otherwise, in the upper-left corner of the Fusion window, click the Upload button. Then, click the Select files button and navigate to the STL you wish to import.

After selecting the STL file you want to convert, click the Upload button, this time the one in the lower-right corner of the file upload window. Then, the STL file you selected will be imported into Fusion This week I wanted to find out how to directly manipulate edges and vertices.

Using the sculpting environment, we can crease the edges of a primate object to generate sharp geometry. From there, we can then freely move vertices, edges and faces to create any type of shape. Layer by Layer Playlist. Stop breadboarding and soldering — start making immediately! Build projects with Circuit Playground in a few minutes with the drag-and-drop MakeCode programming sitelearn computer science using the CS Discoveries class on code.

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